最近公司项目爱用到圆角背景的RelativeLayout,一般圆角背景的实现思路无非就是两种,第一种用.xml实现,需要用到.9图片,防止图片变形,如果要改变背景颜色的话,不可避免的要找美工妹子作图,看着我的美工妹子一脸幽怨的小表情,我打算还是用第二种方法吧,就是自已用代码绘制一个,要改变角度,要改变颜色,改下设置就可以了,轻松又便捷,简单又方便,妈妈再也不用担心我的明天了~~~~
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import android.widget.RelativeLayout;
public class RoundRelativeLayoutTest extends RelativeLayout {
private final RectF roundRect = new RectF();
private float rect_adius = 10; //单位为像素
private final Paint maskPaint = new Paint();
private final Paint zonePaint = new Paint();
private View mView;
private Context mContext;
public RoundRelativeLayoutTest(Context context) {
super(context);
init();
}
public RoundRelativeLayoutTest(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundRelativeLayoutTest(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
maskPaint.setAntiAlias(true);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
// zonePaint.setAntiAlias(true);
zonePaint.setColor(Color.WHITE);
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
int w = getWidth();
int h = getHeight();
roundRectSet(w, h);
}
@Override
public void draw(Canvas canvas) {
canvasSetLayer(canvas);
super.draw(canvas);
canvas.restore();
}
/**
* 从新设置圆角 * @param adius
*/
public void setRectAdius(float adius) {
rect_adius = adius;
if (mView != null) {
mView.invalidate();
}
}
/**
* 圆角区域设置 * @param width * @param height
*/
public void roundRectSet(int width, int height) {
roundRect.set(0, 0, width, height);
}
/**
* 画布区域裁剪 * @param canvas
*/
public void canvasSetLayer(Canvas canvas) {
canvas.saveLayer(roundRect, zonePaint, Canvas.ALL_SAVE_FLAG);
canvas.drawRoundRect(roundRect, rect_adius, rect_adius, zonePaint);
//
canvas.saveLayer(roundRect, maskPaint, Canvas.ALL_SAVE_FLAG);
}
}