UE4中通C++代码获取屏幕鼠标位置
UWorld * world = GetWorld();
if (world)
{
APlayerController* pc = world->GetFirstPlayerController();
if (pc)
{
ULocalPlayer* LocalPlayer = pc->GetLocalPlayer();
if (LocalPlayer && LocalPlayer->ViewportClient)
{
FVector2D MousePosition;
if (LocalPlayer->ViewportClient->GetMousePosition(MousePosition))
{
UE_LOG(VRSLog, Warning, TEXT("Cursor.position X : %f , Y : %f"), MousePosition.X, MousePosition.Y);
}
}
}
}