laitimes

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

Hello everyone, I am the fingertip, s27 season a lot of heroes have been adjusted, everyone must also know, but the mengtian half-heavy things seem to be rarely mentioned, cold heroes do not deserve attention? This article will talk about my thoughts on the semi-redo of Monty.

Why semi-redo?

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

This adjustment has made certain changes to the mechanism of Montien, but the overall gameplay has not changed, so at most it can only be said to be a semi-redo, the adjustment is Monty's frankness, mobility, the applicability of big moves, fingertips are on each adjustment to share my views, and finally for the future of Montien positioning.

Detailed explanation of the adjustment mechanism of Monty

Passive: Reduces Positive Damage by 20% during Charge Period reduces Positive Damage by 10%.

First of all, the adjustment of passive skills, the effect of avoiding injuries during the charging period is reduced from 20% to 10%, as we all know, Montien in the defensive posture, the damage from the front itself is 30%, the maximum during the formal service storage period is 50% of the injury, which is also the reason why Montien is more meaty, and after the new version of the adjustment, the overall frankness is reduced from 50% to 40%, to be honest, this impact is relatively large.

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

Remember Mulan's fall? From 50% injury exemption to 40%, silence from 1.5 seconds to 1 second, many people say that it is mainly the impact of silence weakening, but last season the injury-free effect was raised back to 50%, Mulan has shown a rising trend, which shows that the impact of injury avoidance is greater.

Late equipment molding, c-bit various penetrating equipment, simple stacking defense effect has little effect, the injury-free effect is precious, 10% of the injury-free adjustment, the overall frankness of the monty will be visible to the naked eye.

One Skill Added Effect: Reduces the cooldown of two skills by 4 seconds after hitting an enemy

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

The purpose is to improve Monty's ability to pursue, because after Monty 12 skills hit the enemy separately, the target can escape with displacement, so your charge is likely to hit the air, and there is a deadlock value after poking the gun, so for enemies who do not attack you (not affected by deceleration) and leave directly, Montien has the opportunity to follow up with the output, put away the defensive posture, 1 skill chase, and immediately refresh 2 skills to continue poking in the later stage.

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

There is a knowledge point that we must know, 1 skill has two sets of CDs, you can refer to Yao, in the non-defensive state of a set of CD, defensive posture under a set of CD, two sets of CD are calculated separately, in other words, the late 1 skill uses 5 seconds to cool, in the defensive posture, five seconds cooling in the background timing, this time from the defensive state to the regular state, then 1 skill cooldown is still in the countdown, so it can not be used seamlessly 12a12a.

Three-skill skill backstabbing: 0.5s 0.2s

Three-skill effect adjustment: Soldiers will attack at a fan angle and cause a deceleration of 1 second, and the deceleration value is determined in real time according to the percentage of The Stance Value of Monty, up to a maximum of 90%

Three-Skill Skill Damage: 125 (+15/Lv) (+1.0Ad) 125 (+70/Lv) (+1.0Ad)

Three-skill disable time: 21

Three-skill formation switch back shake: 0.50.3

Three-skill effect adjustment: Can be shaken after being canceled by other skills and general attacks

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

The big move has the most adjustment content, aside from the second point, the skill back shake is reduced, the back shake is reduced when switching the formation, the disabling time is reduced, the damage is increased, and the skill stiffness can be interrupted.

These data are all enhanced adjustments, so that the use of Montien's big move is no longer so stiff, it will be more casual, and it can be cancelled by other skills and general attacks alone, which determines that the Monty big move can no longer only be opened before the battle.

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

The big move is fan-shaped to open, and now it can be used as a first hand to slow down the enemy, it can also be mixed in the combo, just like the picture above, 12 consecutive control of the enemy twice, the big move opens the instant full of troops, a set of combo moves If you are out of the output package, the damage explodes, the enemy even must eat this set of skills, and the big move can also be opened in the process of being beaten, anyway, the general attack can be canceled after the shake, can be used as an active deceleration skill.

What is the adjusted Monty positioning?

Reduced the degree of tan, increased the ability to pursue, and the ability to damage the first hand, my personal understanding, the Monty Tank gameplay will become a warrior-type play, if it is out of the output, then the reduction ratio of injury-free will not be so obvious, will be because of the change of the big move, so that the damage is easier to fill.

How is the semi-redone Monty positioned? Return to warrior gameplay from tanks, weaken without damage, and increase damage

So my idea is that next season, the two standard equipment of Monty is the Shadow Tomahawk and the Grandmaster's Power, completely saying goodbye to the gameplay of the tank, because when you are in addition to pure meat, the chase mechanism is meaningless, and the first hand full of damage once or twice seems useless, do you think?

Read on